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World in Conflict


Today I finished World in Conflict for the PC, which is first game I played on my computer for a while, at least since Heather got me an X-box 360 for my birthday. I had tried to play World in Conflict before but my computer was not able to handle it, under Windows XP and also Microsoft Vista 32 bit. However, when I upgraded to Vista 64 bit the game ran fine. Which is surprising since I was still using the same graphics card at the time, it ran with minimal graphics settings.

 

World in Conflict Cover

 

With my new ATI 4850 graphics card I was able to pretty much set all of the graphics settings to max. This is a good thing because one of the best aspects of the game is the visuals and you need a pretty good GPU to run this game in all of it graphical splendor.

 

World in Conflict is real time strategy game based in 1989 and see you controlling the controlling American and NATO forces in World War III. The Soviet Union lunches’ a sneak attack and invades Seattle. This game is not a traditional real time strategy game in that you do not collect resources. Instead you have a set number of units that you can replace if you loose units. When you loose units can you choose what you want them replaced with and each unit has a set value. So a heavy tank is worth a lot more then a basic infantry unit.

 

Missouri Providing Fire Support

 

The game really focuses on small unit tactics; you are a Lieutenant for most of the game, so generally you only control a hand full of troops. One of the key aspects of the game is that can call in several types of artillery and different air strikes. You have to master doing this if you are to succeed in the game.  If anything this emphasis on support is taken a little far, some of the later missions get a little much when you have four armored regiments against your company and just calling mass artillery and air strikes is required to win the battle.

 

Tank Battle

 

Graphically World in Conflict is best looking real time strategy game that I ever played, the units are very detailed when you zoom in. Also the maps and buildings take real damage as the mission’s progress. The sound in World in Conflict is pretty good also and this is a game that you want to turn up the speakers to play.

 

I took me maybe 10 hours or so to finish World in Conflicts 14 missions, so it is not all the long of game. But the polish of the game does make up for this fact to a certain degree. I would have liked to see maybe another couple of missions, but this could have resulted in the game dragging a little.

 

One complaint I did have about this game is that it really focuses on mechanized units, Armored Personal Carriers, Tanks etc. There are infantry units, but I never felt the need to use them, unless I had no choice but on a couple of the missions. Infantry are basically helpless against all other units in the game.

 

Close Air Support with B52's

 

I know there is an expansion coming out, World in Conflict: Soviet Assault. In the expansion you are going to take the side of the Soviet’s in the same campaign, am looking forward to this. Hopefully, there will be some sequels made for this game as well as I did really enjoy it and I could see playing it through again.

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